

I hope this fits otherwise I'm going to be chafing for quite a while. “Sorry, you want me to program what message into the GUI? And that’s a genuine possibility is it? OK, bear with me, I’m just going to pop back to Earth for a few years.”

I would love to have met the coder tasked with that job. It also seems to be one that is well accustomed to this kind of attack given they’ve actually programmed their systems to display “DEMONIC INVASION IN PROGRESS”. It looks like I’m on some sort of planetary station. Naturally, despite being naked, I break free and smash its face into a bloody pulp with one unshackled hand. I wake up chained to a hospital cart, just before a skeletal thing tries to jump on me. Colour me intrigued - it’s time for a trip back to Hell. The word “fun” was bandied around, on multiple occasions. Critics were talking about a return to the game’s roots. My hopes for the series weren’t particularly high when Doom was rebooted in 2016, but it seems something unexpected had happened during development. Ten years later, I found Doom 3 to be a pretty-looking mess, a game which didn’t really know whether to be a slow-paced horror or an all-out action FPS. Following the shareware original, it was very much the poster child for ultraviolent, accessible gaming, though my lingering memories are its blocky pixels, oceans of red and orange, and the insane speed you could travel across huge areas filled with demonic creatures.

Only the very best titles will stand up to scrutiny today.Īs someone who discovered PC gaming in the early 90s, it was nearly impossible to avoid Doom 2. Brutal Backlog is a semi-regular feature where JDR team plough through some of the unplayed games on their shelves (both digital and physical), disregarding their age or the technical limitations of their era.
